Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_2 (Results 1 – 9 of 9) sorted by relevance
134 …{ return ((const Svx3DLightcolor2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetVa… in GetLightColor2()
262 #define SDRATTR_3DSCENE_LIGHTCOLOR_2 (SDRATTR_3DSCENE_FIRST + 5) /* 1288 V4+++*/ macro
435 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_2), SDRATTR_3DSCENE_LIGHTCOLOR_2 , &::getCppuTy…
166 : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2) in Svx3DLightcolor2Item()
1122 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2); in Update()1125 aColor = ((const Svx3DLightcolor2Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue(); in Update()2026 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2); in GetAttr()
425 …eColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetVa… in IMPL_LINK()
924 …basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetVa… in createNewSdrLightingAttribute()
947 …se 1 : return ((const Svx3DLightcolor2Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetVa… in GetLightColor()
261 mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_2 - SDRATTR_START ] = new Svx3DLightcolor2Item; in SdrItemPool()
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