Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_8 (Results 1 – 9 of 9) sorted by relevance
146 …{ return ((const Svx3DLightcolor8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetVa… in GetLightColor8()
268 #define SDRATTR_3DSCENE_LIGHTCOLOR_8 (SDRATTR_3DSCENE_FIRST + 11) /* 1294 V4+++*/ macro
441 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_8), SDRATTR_3DSCENE_LIGHTCOLOR_8 , &::getCppuTy…
190 : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8) in Svx3DLightcolor8Item()
1416 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8); in Update()1419 aColor = ((const Svx3DLightcolor8Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue(); in Update()2170 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8); in GetAttr()
455 …eColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetVa… in IMPL_LINK()
966 …basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetVa… in createNewSdrLightingAttribute()
953 …se 7 : return ((const Svx3DLightcolor8Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetVa… in GetLightColor()
267 mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_8 - SDRATTR_START ] = new Svx3DLightcolor8Item; in SdrItemPool()
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