Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_1 (Results 1 – 9 of 9) sorted by relevance
172 …rn ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in GetLightDirection1()
278 #define SDRATTR_3DSCENE_LIGHTDIRECTION_1 (SDRATTR_3DSCENE_FIRST + 21) /* 1304 V4+++*/ macro
442 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_1), SDRATTR_3DSCENE_LIGHTDIRECTION_1 , &::getCpp…
230 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) in Svx3DLightDirection1Item()
1115 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); in Update()2012 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)); in GetAttr()
422 …3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in IMPL_LINK()
918 …ector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in createNewSdrLightingAttribute()
968 … return ((const Svx3DLightDirection1Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in GetLightDirection()
277 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_1 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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