Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_3 (Results 1 – 9 of 9) sorted by relevance
176 …rn ((const Svx3DLightDirection3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).Get… in GetLightDirection3()
280 #define SDRATTR_3DSCENE_LIGHTDIRECTION_3 (SDRATTR_3DSCENE_FIRST + 23) /* 1306 V4+++*/ macro
444 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_3), SDRATTR_3DSCENE_LIGHTDIRECTION_3 , &::getCpp…
238 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec) in Svx3DLightDirection3Item()
1213 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); in Update()2061 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)); in GetAttr()
432 …3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).Get… in IMPL_LINK()
932 …ector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).Get… in createNewSdrLightingAttribute()
970 … return ((const Svx3DLightDirection3Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).Get… in GetLightDirection()
279 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_3 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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