Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_4 (Results 1 – 9 of 9) sorted by relevance
178 …rn ((const Svx3DLightDirection4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).Get… in GetLightDirection4()
281 #define SDRATTR_3DSCENE_LIGHTDIRECTION_4 (SDRATTR_3DSCENE_FIRST + 24) /* 1307 V4+++*/ macro
445 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_4), SDRATTR_3DSCENE_LIGHTDIRECTION_4 , &::getCpp…
242 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec) in Svx3DLightDirection4Item()
1262 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); in Update()2085 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)); in GetAttr()
437 …3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).Get… in IMPL_LINK()
939 …ector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).Get… in createNewSdrLightingAttribute()
971 … return ((const Svx3DLightDirection4Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).Get… in GetLightDirection()
280 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_4 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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