Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_8 (Results 1 – 9 of 9) sorted by relevance
186 …rn ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).Get… in GetLightDirection8()
285 #define SDRATTR_3DSCENE_LIGHTDIRECTION_8 (SDRATTR_3DSCENE_FIRST + 28) /* 1311 V4+++*/ macro
449 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_8), SDRATTR_3DSCENE_LIGHTDIRECTION_8 , &::getCpp…
258 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec) in Svx3DLightDirection8Item()
1458 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); in Update()2181 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)); in GetAttr()
457 …3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).Get… in IMPL_LINK()
967 …ector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).Get… in createNewSdrLightingAttribute()
975 … return ((const Svx3DLightDirection8Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).Get… in GetLightDirection()
284 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_8 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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