Searched refs:SDRATTR_3DSCENE_SHADE_MODE (Results 1 – 7 of 7) sorted by relevance
287 #define SDRATTR_3DSCENE_SHADE_MODE (SDRATTR_3DSCENE_FIRST + 30) /* 1313 V4+++*/ macro288 #define SDRATTR_3DSCENE_LAST (SDRATTR_3DSCENE_SHADE_MODE) /* 1333 V4+++*/
194 …{ return ((const Svx3DShadeModeItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(… in GetShadeMode()
460 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_SHADE_MODE), SDRATTR_3DSCENE_SHADE_MODE , &::getCppuType((co…
266 : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal) in Svx3DShadeModeItem()
958 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); in Update()961 …sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); in Update()1945 rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADE_MODE); in GetAttr()
889 …const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).Get… in createNewSdrSceneAttribute()
286 mppLocalPoolDefaults[ SDRATTR_3DSCENE_SHADE_MODE - SDRATTR_START ] = new Svx3DShadeModeItem; in SdrItemPool()
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