Home
last modified time | relevance | path

Searched refs:Sdr3DLightAttribute (Results 1 – 5 of 5) sorted by relevance

/aoo42x/main/drawinglayer/source/attribute/
H A Dsdrlightattribute3d.cxx90 Sdr3DLightAttribute::Sdr3DLightAttribute( in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute
99 Sdr3DLightAttribute::Sdr3DLightAttribute() in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute
105 Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute
111 Sdr3DLightAttribute::~Sdr3DLightAttribute() in ~Sdr3DLightAttribute()
123 bool Sdr3DLightAttribute::isDefault() const in isDefault()
128 Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) in operator =()
148 bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const in operator ==()
163 const basegfx::BColor& Sdr3DLightAttribute::getColor() const in getColor()
168 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const in getDirection()
173 bool Sdr3DLightAttribute::getSpecular() const in getSpecular()
H A Dsdrlightingattribute3d.cxx44 ::std::vector< Sdr3DLightAttribute > maLightVector;
48 const ::std::vector< Sdr3DLightAttribute >& rLightVector) in ImpSdrLightingAttribute()
57 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; } in getLightVector()
73 std::vector< Sdr3DLightAttribute >()); in get_global_default()
85 const ::std::vector< Sdr3DLightAttribute >& rLightVector) in SdrLightingAttribute()
160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector()
188 const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); in solveColorModel()
/aoo42x/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrlightattribute3d.hxx44 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute class
51 Sdr3DLightAttribute(
55 Sdr3DLightAttribute(const basegfx::BColor& rColor);
56 Sdr3DLightAttribute();
57 Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
58 ~Sdr3DLightAttribute();
61 Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
67 bool operator==(const Sdr3DLightAttribute& rCandidate) const;
H A Dsdrlightingattribute3d.hxx38 class Sdr3DLightAttribute;
56 const ::std::vector< Sdr3DLightAttribute >& rLightVector);
70 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
/aoo42x/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx913 ::std::vector< attribute::Sdr3DLightAttribute > aLightVector; in createNewSdrLightingAttribute()
919 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); in createNewSdrLightingAttribute()
926 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
933 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
940 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
947 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
954 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
961 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
968 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()

Completed in 20 milliseconds