Searched refs:SdrLathePrimitive3D (Results 1 – 3 of 3) sorted by relevance
49 …Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& … in create3DDecomposition()212 void SdrLathePrimitive3D::impCreateSlices() in impCreateSlices()237 const Slice3DVector& SdrLathePrimitive3D::getSlices() const in getSlices()244 const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices(); in getSlices()250 SdrLathePrimitive3D::SdrLathePrimitive3D( in SdrLathePrimitive3D() function in drawinglayer::primitive3d::SdrLathePrimitive3D313 SdrLathePrimitive3D::~SdrLathePrimitive3D() in ~SdrLathePrimitive3D()321 bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const in operator ==()325 const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive); in operator ==()344 …basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInfor… in getB3DRange()366 SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this); in get3DDecomposition()[all …]
48 class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D : public SdrPrimitive3D class98 SdrLathePrimitive3D(115 virtual ~SdrLathePrimitive3D();
95 new drawinglayer::primitive3d::SdrLathePrimitive3D( in createViewIndependentPrimitive3DSequence()
Completed in 30 milliseconds