Searched refs:aBestPos (Results 1 – 2 of 2) sorted by relevance
1017 ScreenPosAndLogicPos aBestPos( aPosList[0] ); in get2DAxisMainLine() local1018 fYStart = fYEnd = aBestPos.fLogicY; in get2DAxisMainLine()1019 fZStart = fZEnd = aBestPos.fLogicZ; in get2DAxisMainLine()1071 ScreenPosAndLogicPos aBestPos( aPosList[0] ); in get2DAxisMainLine() local1072 fXStart = fXEnd = aBestPos.fLogicX; in get2DAxisMainLine()1073 fZStart = fZEnd = aBestPos.fLogicZ; in get2DAxisMainLine()1137 ScreenPosAndLogicPos aBestPos( aPosList[0] ); in get2DAxisMainLine() local1143 if( aBestPos.aScreenPos.getX() > aNotSoGoodPos.aScreenPos.getX() ) in get2DAxisMainLine()1150 if( aBestPos.aScreenPos.getY() > aNotSoGoodPos.aScreenPos.getY() ) in get2DAxisMainLine()1160 fXStart = fXEnd = aBestPos.fLogicX; in get2DAxisMainLine()[all …]
1304 Point aBestPos( nTmp, nTmp ); in GetBestObject() local1410 aBestPos = Point( nTmp, nTmp ); in GetBestObject()1430 (aCurPos.X() > aBestPos.X())) ) // " reverse in GetBestObject()1432 aBestPos = aCurPos; in GetBestObject()1442 (bNext? (aBestPos.Y() > aCurPos.Y()) : // naeher drunter in GetBestObject()1443 (aBestPos.Y() < aCurPos.Y())) in GetBestObject()1445 (aBestPos.Y() == aCurPos.Y() && in GetBestObject()1446 (bNext? (aBestPos.X() > aCurPos.X()) : // weiter links in GetBestObject()1447 (aBestPos.X() < aCurPos.X())))) // " reverse in GetBestObject()1450 aBestPos = aCurPos; in GetBestObject()[all …]
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