Searched refs:aCam (Results 1 – 4 of 4) sorted by relevance
/aoo42x/main/sd/source/ui/func/ |
H A D | fucon3d.cxx | 466 Camera3D aCam(pScene->GetCamera()); in CreateDefaultObject() local 467 aCam.SetAutoAdjustProjection(sal_False); in CreateDefaultObject() 468 aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH); in CreateDefaultObject() 472 aCam.SetPosAndLookAt(aCamPos, aLookAt); in CreateDefaultObject() 473 aCam.SetFocalLength(mpView->GetDefaultCamFocal()); in CreateDefaultObject() 474 …aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFoc… in CreateDefaultObject() 475 pScene->SetCamera(aCam); in CreateDefaultObject()
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/aoo42x/main/svx/source/unodraw/ |
H A D | unopage.cxx | 600 Camera3D aCam(pScene->GetCamera()); in _CreateSdrObject() local 601 aCam.SetAutoAdjustProjection(sal_False); in _CreateSdrObject() 602 aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH); in _CreateSdrObject() 605 aCam.SetPosAndLookAt(aCamPos, aLookAt); in _CreateSdrObject() 606 aCam.SetFocalLength(100.0); in _CreateSdrObject() 607 aCam.SetDefaults(aCamPos, aLookAt, 10000.0); in _CreateSdrObject() 608 pScene->SetCamera(aCam); in _CreateSdrObject()
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H A D | unoshap3.cxx | 382 Camera3D aCam(pScene->GetCamera()); in setPropertyValueImpl() local 393 aCam.SetAutoAdjustProjection(sal_False); in setPropertyValueImpl() 394 aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH); in setPropertyValueImpl() 397 aCam.SetPosAndLookAt(aCamPos, aLookAt); in setPropertyValueImpl() 398 aCam.SetFocalLength(fCamFocal / 100.0); in setPropertyValueImpl() 399 aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fCamPosZ), aLookAt, fCamFocal / 100.0); in setPropertyValueImpl() 400 aCam.SetDeviceWindow(Rectangle(0, 0, (long)fW, (long)fH)); in setPropertyValueImpl() 403 pScene->SetCamera(aCam); in setPropertyValueImpl()
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/aoo42x/main/svx/source/engine3d/ |
H A D | view3d.cxx | 1420 Camera3D aCam(pScene->GetCamera()); in InitScene() local 1422 aCam.SetAutoAdjustProjection(sal_False); in InitScene() 1423 aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH); in InitScene() 1429 aCam.SetPosAndLookAt(aCamPos, aLookAt); in InitScene() 1430 aCam.SetFocalLength(GetDefaultCamFocal()); in InitScene() 1431 aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, GetDefaultCamFocal()); in InitScene() 1432 pScene->SetCamera(aCam); in InitScene()
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