Searched refs:aFirstLightDirection (Results 1 – 2 of 2) sorted by relevance
693 …drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aF… in Create3DObject() local694 if ( aFirstLightDirection.DirectionZ == 0.0 ) in Create3DObject()695 aFirstLightDirection.DirectionZ = 1.0; in Create3DObject()724 …egfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY … in Create3DObject()
1059 Direction3D aFirstLightDirection( 50000, 0, 10000 ); in getExtrusionLightingDirectionState() local1064 *pAny >>= aFirstLightDirection; in getExtrusionLightingDirectionState()1075 if( compare_direction( aFirstLightDirection, pLighting1Defaults[j] ) && in getExtrusionLightingDirectionState()
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