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Searched refs:aLightNormal (Results 1 – 2 of 2) sorted by relevance

/aoo42x/main/svx/source/sdr/contact/
H A Dviewcontactofe3d.cxx98 basegfx::B3DVector aLightNormal; in impCreateWithGivenPrimitive3DSequence() local
106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()
107 aLightNormal.normalize(); in impCreateWithGivenPrimitive3DSequence()
130 aLightNormal, in impCreateWithGivenPrimitive3DSequence()
/aoo42x/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx60 basegfx::B3DVector aLightNormal; in impGetShadow3D() local
67 aLightNormal = maSdrLightingAttribute.getLightVector()[0].getDirection(); in impGetShadow3D()
68 aLightNormal.normalize(); in impGetShadow3D()
75 aLightNormal, in impGetShadow3D()

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