Searched refs:aLightNormal (Results 1 – 2 of 2) sorted by relevance
98 basegfx::B3DVector aLightNormal; in impCreateWithGivenPrimitive3DSequence() local106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()107 aLightNormal.normalize(); in impCreateWithGivenPrimitive3DSequence()130 aLightNormal, in impCreateWithGivenPrimitive3DSequence()
60 basegfx::B3DVector aLightNormal; in impGetShadow3D() local67 aLightNormal = maSdrLightingAttribute.getLightVector()[0].getDirection(); in impGetShadow3D()68 aLightNormal.normalize(); in impGetShadow3D()75 aLightNormal, in impGetShadow3D()
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