Searched refs:aRelativePoint (Results 1 – 3 of 3) sorted by relevance
185 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in getAllHit3DObjectsSortedFrontToBack() local188 …if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 &&… in getAllHit3DObjectsSortedFrontToBack()206 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in getAllHit3DObjectsSortedFrontToBack()207 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in getAllHit3DObjectsSortedFrontToBack()262 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in checkHitSingle3DObject() local265 …if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 &&… in checkHitSingle3DObject()270 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in checkHitSingle3DObject()271 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in checkHitSingle3DObject()
174 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition); in check3DHit() local177 if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 in check3DHit()178 && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0) in check3DHit()186 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in check3DHit()187 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in check3DHit()500 … const basegfx::B2DPoint aRelativePoint(aBackTransform * getDiscreteHitPosition()); in processBasePrimitive2D() local503 if(aUnitRange.isInside(aRelativePoint)) in processBasePrimitive2D()505 … const sal_Int32 nX(basegfx::fround(aRelativePoint.getX() * rSizePixel.Width())); in processBasePrimitive2D()506 … const sal_Int32 nY(basegfx::fround(aRelativePoint.getY() * rSizePixel.Height())); in processBasePrimitive2D()
370 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rLogicHitPoint); in tryToCheckLastVisualisationDirectHit() local372 if(maOldUnitVisiblePart.isInside(aRelativePoint)) in tryToCheckLastVisualisationDirectHit()388 … const double fRelativeX((aRelativePoint.getX() - maOldUnitVisiblePart.getMinX()) / fDivisorX); in tryToCheckLastVisualisationDirectHit()389 … const double fRelativeY((aRelativePoint.getY() - maOldUnitVisiblePart.getMinY()) / fDivisorY); in tryToCheckLastVisualisationDirectHit()
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