Searched refs:aVUV (Results 1 – 8 of 8) sorted by relevance
/aoo42x/main/svx/source/engine3d/ |
H A D | viewpt3d2.cxx | 38 aVUV(0, 1, 1), in Viewport3D() 168 …fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * a… in MakeTransform() 169 …fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * a… in MakeTransform() 336 aVUV = rNewVUV; in SetVUV()
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H A D | scene3d.cxx | 419 basegfx::B3DVector aVUV(rCam.GetVUV()); in SetCamera() local 423 GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV); in SetCamera()
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/aoo42x/main/tools/source/generic/ |
H A D | b3dtrans.cxx | 800 aVUV(0, 1, 0) in B3dViewport() 823 aVUV = rNewVUV; in SetVUV() 834 aVUV = rNewVUV; in SetViewportValues() 840 SetOrientation(aVRP, aVPN, aVUV); in CalcOrientation()
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/aoo42x/main/svx/inc/svx/ |
H A D | viewpt3d.hxx | 58 basegfx::B3DVector aVUV; // View Up Vector member in Viewport3D 97 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
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/aoo42x/main/basegfx/source/matrix/ |
H A D | b3dhommatrix.cxx | 393 void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV) in orientation() argument 403 aVUV.normalize(); in orientation() 407 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation()
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/aoo42x/main/tools/inc/tools/ |
H A D | b3dtrans.hxx | 274 basegfx::B3DVector aVUV; // View Up Vector member in B3dViewport 290 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
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/aoo42x/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3dscene.cxx | 192 const basegfx::B3DVector aVUV(rSceneCamera.GetVUV()); in createViewInformation3D() local 194 aOrientation.orientation(aVRP, aVPN, aVUV); in createViewInformation3D()
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/aoo42x/main/basegfx/inc/basegfx/matrix/ |
H A D | b3dhommatrix.hxx | 110 B3DVector aVUV = B3DVector(0.0,1.0,0.0));
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