Searched refs:aValidSprites (Results 1 – 1 of 1) sorted by relevance
304 SpriteVector aValidSprites; in updateSprites() local317 aValidSprites.push_back( *aCurrSprite ); in updateSprites()320 getSpritePriority( aValidSprites.size()-1 )); in updateSprites()327 maSprites.swap( aValidSprites ); in updateSprites()
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