Searched refs:aWorldToView (Results 1 – 2 of 2) sorted by relevance
217 …const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection… in CreateOverlayGeometry() local218 const basegfx::B3DHomMatrix aTransform(aWorldToView * aCurrentTransform); in CreateOverlayGeometry()
287 …const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection… in CreateOverlayGeometry() local288 const basegfx::B3DHomMatrix aTransform(aWorldToView * rCandidate.maDisplayTransform); in CreateOverlayGeometry()
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