Searched refs:bHLin (Results 1 – 2 of 2) sorted by relevance
394 FASTBOOL bHLin=nDirY==0; in CalcLine() local396 if (bHLin) y=0; in CalcLine()453 FASTBOOL bHLin=nDirY==0; in CalcRect() local455 if (bHLin) y=0; in CalcRect()704 FASTBOOL bHLin=ndy0==0; in movePathDrag() local706 if (!bHLin || !bVLin) { in movePathDrag()711 double nYFact=0; if (!bHLin) nYFact=(double)ndy/(double)ndy0; in movePathDrag()712 FASTBOOL bHor=bHLin || (!bVLin && (nXFact>nYFact) ==bBigOrtho); in movePathDrag()725 FASTBOOL bHLin=ndy0==0; in movePathDrag() local727 if (!bHLin || !bVLin) { in movePathDrag()[all …]
936 FASTBOOL bHLin=ndy0==0; in ImpEvalDrag() local938 if (!bHLin || !bVLin) { // sonst ist aPt1==aPt2 in ImpEvalDrag()942 double nYFact=0; if (!bHLin) nYFact=(double)ndy/(double)ndy0; in ImpEvalDrag()943 FASTBOOL bHor=bHLin || (!bVLin && (nXFact>nYFact) ==bBigOrtho); in ImpEvalDrag()944 FASTBOOL bVer=bVLin || (!bHLin && (nXFact<=nYFact)==bBigOrtho); in ImpEvalDrag()
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