Searched refs:bMaybeDirty (Results 1 – 2 of 2) sorted by relevance
365 sal_Bool bMaybeDirty in SetState() argument380 SetState_Impl( eState, pState, bMaybeDirty ); in SetState()437 sal_Bool bMaybeDirty in SetState_Impl() argument440 (void)bMaybeDirty; //unused in SetState_Impl()449 DBG_ASSERT( bMaybeDirty || !bSlotDirty, "setting state of dirty message" ); in SetState_Impl()
93 void SetState_Impl( SfxItemState, const SfxPoolItem*, sal_Bool bMaybeDirty=sal_False );111 void SetState( SfxItemState, const SfxPoolItem*, sal_Bool bMaybeDirty=sal_False );
Completed in 38 milliseconds