Searched refs:bTestSelectedVisibility (Results 1 – 1 of 1) sorted by relevance
57 const bool bTestSelectedVisibility) in createSubPrimitive3DVector() argument79 bTestSelectedVisibility); in createSubPrimitive3DVector()125 if(bVisible && bTestSelectedVisibility) in createSubPrimitive3DVector()293 const bool bTestSelectedVisibility(GetE3dScene().GetDrawOnlySelected()); in createScenePrimitive2DSequence() local294 const bool bTestVisibility(bTestLayerVisibility || bTestSelectedVisibility); in createScenePrimitive2DSequence()307 bTestSelectedVisibility); in createScenePrimitive2DSequence()
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