Searched refs:bUnt1 (Results 1 – 1 of 1) sorted by relevance
853 FASTBOOL bUnt1=nAngle1==27000; in ImpCalcEdgeTrack() local855 FASTBOOL bVer1=bObn1 || bUnt1; in ImpCalcEdgeTrack()897 if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500; in ImpCalcEdgeTrack()1081 Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2); in ImpCalcEdgeTrack()1082 Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1); in ImpCalcEdgeTrack()1083 Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2); in ImpCalcEdgeTrack()1084 Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1); in ImpCalcEdgeTrack()1129 if (bUnt1) { // Normalisierung zurueckwandeln in ImpCalcEdgeTrack()1187 ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) { in ImpCalcEdgeTrack()1208 ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top ()) || in ImpCalcEdgeTrack()[all …]
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