Searched refs:bUpsideDown (Results 1 – 1 of 1) sorted by relevance
668 FASTBOOL bUpsideDown=aRec.bTextUpsideDown!=aMPol.bAutoUpsideDown; in TakeUnrotatedSnapRect() local682 if (!bUpsideDown) aTextPos.Y()=aPt1b.Y()+nLWdt; in TakeUnrotatedSnapRect()686 if (!bUpsideDown) aTextPos.Y()=aPt1b.Y()-aTextSize2.Height()-nLWdt; in TakeUnrotatedSnapRect()690 if (bUpsideDown) { in TakeUnrotatedSnapRect()712 if (bUpsideDown) { in TakeUnrotatedSnapRect()
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