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Searched refs:direction (Results 1 – 25 of 175) sorted by relevance

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/aoo42x/main/vcl/unx/generic/app/
H A Di18n_cb.cxx467 const char *direction = "?"; in PreeditCaretCallback() local
476 switch ( call_data->direction ) in PreeditCaretCallback()
478 case XIMForwardChar: direction = "Forward char"; break; in PreeditCaretCallback()
479 case XIMBackwardChar: direction = "Backward char"; break; in PreeditCaretCallback()
480 case XIMForwardWord: direction = "Forward word"; break; in PreeditCaretCallback()
481 case XIMBackwardWord: direction = "Backward word"; break; in PreeditCaretCallback()
482 case XIMCaretUp: direction = "Caret up"; break; in PreeditCaretCallback()
483 case XIMCaretDown: direction = "Caret down"; break; in PreeditCaretCallback()
484 case XIMNextLine: direction = "Next line"; break; in PreeditCaretCallback()
485 case XIMPreviousLine: direction = "Previous line"; break; in PreeditCaretCallback()
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/aoo42x/main/offapi/com/sun/star/chart2/
H A DRelativeSize.idl42 /** The extension in the primary direction. The direction is
45 <p>Typically, the direction is determined by an
47 direction of a given orientation-angle.</p>
58 /** The extension in the secondary direction. The direction is
61 <p>Typically, the direction is determined by an
63 direction perpendicular to a given orientation-angle.</p>
H A DRelativePosition.idl45 /** The position in the primary direction.
46 The direction is defined by the object using this point.
48 <p>For example for western languages the primary direction may be
56 /** The position in the secondary direction.
57 The direction is defined by the object using this point.
59 <p>For example for western languages the secondary direction may be
H A DAxisOrientation.idl34 /** means equal to the primary writing direction
38 /** means the opposite of the primary writing direction
/aoo42x/main/i18npool/source/characterclassification/
H A Dscripttypedetector.cxx78 …ScriptDirection( const ::rtl::OUString& Text, sal_Int32 nPos, sal_Int16 direction ) throw (::com::… in beginOfScriptDirection() argument
84 if (direction != getScriptDirection(Text, cPos, direction)) in beginOfScriptDirection()
92 …ScriptDirection( const ::rtl::OUString& Text, sal_Int32 nPos, sal_Int16 direction ) throw (::com::… in endOfScriptDirection() argument
99 if (direction != getScriptDirection(Text, cPos, direction)) in endOfScriptDirection()
/aoo42x/main/offapi/com/sun/star/rendering/
H A DTextDirection.idl28 /** Specifies main text direction in a text portion.<p>
36 /// Reference point is left, main direction is from left to right
38 /// Reference point is left, main direction is from left to right
41 /// Reference point is right, main direction is from right to left
43 /// Reference point is right, main direction is from right to left
H A DTexture.idl132 /** Repeat mode of the texture, x direction.<p>
134 The repeat mode is separated into x and y direction, this is
135 the x direction part. Permissible values are from the
140 /** Repeat mode of the texture, y direction.<p>
142 The repeat mode is separated into x and y direction, this is
143 the y direction part. Permissible values are from the
H A DXCanvasFont.idl77 Main text direction for the string specified. The main text
78 direction is e.g. important for characters that are not
80 writing direction. Make sure that across text portions and
81 lines, the direction is set consistently.
H A DCaret.idl40 inserting text in the layout's main text direction.
48 at a direction change opposite to the layout's main text
49 direction.
H A DXTextLayout.idl358 continuous, if e.g. the text direction changes in the middle
384 depending on the writing direction (horizontally or
391 left edge of this object, depending on the writing direction.
397 /** This method returns the main writing direction.<p>
399 This method returns the main writing direction of this layout,
402 @returns the main text direction of this layout.
H A DXGraphicDevice.idl104 direction.
115 direction.
233 increasing x direction, and is constant in y
234 direction. Equivalent to svg linear gradient
/aoo42x/main/sal/rtl/source/
H A Dcipher.c251 rtlCipherDirection direction,
260 rtlCipherDirection direction,
269 rtlCipherDirection direction,
785 rtlCipherDirection direction, in __rtl_cipherBF_updateECB() argument
794 if (direction == rtl_Cipher_DirectionEncode) in __rtl_cipherBF_updateECB()
820 rtlCipherDirection direction, in __rtl_cipherBF_updateCBC() argument
829 if (direction == rtl_Cipher_DirectionEncode) in __rtl_cipherBF_updateCBC()
873 rtlCipherDirection direction, in __rtl_cipherBF_updateCFB() argument
894 if (direction == rtl_Cipher_DirectionEncode) in __rtl_cipherBF_updateCFB()
/aoo42x/main/offapi/com/sun/star/i18n/
H A DScriptDirection.idl35 /** Script direction constants to use with
43 /// Script direction is neutral
46 /// Script direction is left to right
49 /// Script direction is right to left
/aoo42x/main/slideshow/qa/tools/
H A Dmktransitions.pl143 my $direction = pop @_;
151 …type=\"",$transitionType,"\" smil:subtype=\"",$transitionSubType,"\" ",$direction == 0 ? "" : "smi…
219 my $direction = pop @_;
253 …print $OUT " <text:p text:style-name=\"P3\">Direction: ",$direction == 0 ? "forward" : "r…
/aoo42x/main/offapi/com/sun/star/sheet/
H A DShape.idl52 <p> If the underlying table layout direction is left to right
55 <p> If the underlying table layout direction is right to left
63 <p> If the underlying table layout direction is left to right
66 <p> If the underlying table layout direction is right to left
/aoo42x/main/offapi/com/sun/star/chart2/data/
H A DDataSequenceRole.idl61 <dd>values are used as error-information in positive x-direction for
64 <dd>values are used as error-information in negative x-direction for
67 <dd>values are used as error-information in positive y-direction for
70 <dd>values are used as error-information in negative y-direction for
/aoo42x/main/offapi/com/sun/star/text/
H A DPositionLayoutDir.idl33 /** These values specify the layout direction, in which the position attributes
42 /** position attributes are given in horizontal left-to-right direction
48 /** position attributes are given in layout direction of the drawing
/aoo42x/main/offapi/com/sun/star/sdbc/
H A DFetchDirection.idl29 /** indicates in which direction a resultset should fetch next, just for
36 /** The rows in a result set will be processed in a forward direction; first-to-last.
41 /** The rows in a result set will be processed in a reverse direction; last-to-first.
/aoo42x/main/offapi/com/sun/star/drawing/
H A DGluePoint2.idl68 /** this member specifies the escape direction for a glue
69 point. The escape direction is the direction the connecting
H A DCameraGeometry.idl48 /** is the camera view direction */
51 /** is the camera up direction */
/aoo42x/main/idlc/inc/idlc/
H A Dastparameter.hxx34 Direction direction, bool rest, AstType const * type, in AstParameter() argument
36 AstMember(NT_parameter, type, name, scope), m_direction(direction), in AstParameter()
/aoo42x/main/editeng/source/items/
H A Dsvxitems.src985 Text [ en-US ] = "Text direction left-to-right (horizontal)" ;
989 Text [ en-US ] = "Text direction right-to-left (horizontal)" ;
993 Text [ en-US ] = "Text direction right-to-left (vertical)" ;
997 Text [ en-US ] = "Text direction left-to-right (vertical)" ;
1001 Text [ en-US ] = "Use superordinate object text direction setting" ;
/aoo42x/main/offapi/com/sun/star/geometry/
H A DIntegerSize2D.idl36 /// Amount of space occupied in the x direction.
41 /// Amount of space occupied in the y direction.
H A DRealSize2D.idl36 /// Amount of space occupied in the x direction.
41 /// Amount of space occupied in the y direction.
/aoo42x/main/offapi/com/sun/star/awt/
H A DPopupMenuDirection.idl27 /** These values are used to specify the direction in which
32 /** opens on execute in a default direction.

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