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Searched refs:invert (Results 1 – 25 of 113) sorted by relevance

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/aoo42x/main/stoc/test/security/
H A Dtest_security.cxx205 CHECK( ac.checkRuntimePermission( OUSTR("DEF") ), invert ); in check_defaults_pos()
258 check_defaults_pos( ac, invert ); in check_dbo_pos()
281 check_defaults_neg( ac, invert ); in check_dbo_neg()
311 check_defaults_pos( ac, invert ); in check_jbu_pos()
325 check_defaults_neg( ac, invert ); in check_jbu_neg()
351 check_defaults_pos( ac, invert ); in check_root_pos()
352 check_defaults_neg( ac, !invert ); in check_root_pos()
353 check_dbo_pos( ac, invert ); in check_root_pos()
354 check_dbo_neg( ac, !invert ); in check_root_pos()
355 check_jbu_pos( ac, invert ); in check_root_pos()
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/aoo42x/main/svx/source/engine3d/
H A Ddragmt3d.cxx109 aNewUnit.maInvDisplayTransform.invert(); in E3dDragMethod()
357 aInverseObjectTransform.invert(); in E3dDragRotate()
363 aInverseViewToEye.invert(); in E3dDragRotate()
460 aInverseOrientation.invert(); in MoveSdrDrag()
598 aInverseSceneTransform.invert(); in MoveSdrDrag()
605 aInverseViewToEye.invert(); in MoveSdrDrag()
624 aInverseOrientation.invert(); in MoveSdrDrag()
672 aInverseSceneTransform.invert(); in MoveSdrDrag()
682 aInverseViewToEye.invert(); in MoveSdrDrag()
743 aInverseOrientation.invert(); in MoveSdrDrag()
H A Dhelperhittest3d.cxx184 aInverseSceneTransform.invert(); in getAllHit3DObjectsSortedFrontToBack()
205 aViewToObject.invert(); in getAllHit3DObjectsSortedFrontToBack()
261 aInverseSceneTransform.invert(); in checkHitSingle3DObject()
269 aViewToObject.invert(); in checkHitSingle3DObject()
H A Dobj3d.cxx425 aInverseSceneTransform.invert(); in NbcResize()
431 aInverseViewToEye.invert(); in NbcResize()
440 aInverseOrientation.invert(); in NbcResize()
449 mFullTransform.invert(); in NbcResize()
481 mInvDispTransform.invert(); in NbcMove()
499 aInverseOrientation.invert(); in NbcMove()
/aoo42x/main/tools/source/generic/
H A Db3dtrans.cxx194 maInvObjectTrans.invert(); in PostSetObjectTrans()
230 maInvOrientation.invert(); in PostSetOrientation()
263 maInvProjection.invert(); in PostSetProjection()
586 maInvTransObjectToEye.invert(); in CalcMatInvTransObjectToEye()
628 maInvMatFromWorldToView.invert(); in CalcMatFromWorldToView()
/aoo42x/main/drawinglayer/source/processor2d/
H A Dhittestprocessor2d.cxx173 aInverseSceneTransform.invert(); in check3DHit()
185 aViewToObject.invert(); in check3DHit()
498 aBackTransform.invert(); in processBasePrimitive2D()
/aoo42x/main/drawinglayer/source/primitive2d/
H A Ddiscretebitmapprimitive2d.cxx52 aInverseViewTransformation.invert(); in create2DDecomposition()
70 aInverseObjectTransformation.invert(); in create2DDecomposition()
H A Dcropprimitive2d.cxx117 aNewTransform.invert(); in get2DDecomposition()
/aoo42x/main/sdext/source/pdfimport/xpdfwrapper/
H A Dpdfioutdev_gpl.cxx814 int width, int height, GBool invert, in drawImageMask() argument
819 printf( "drawMask %d %d %d", width, height, invert ); in drawImageMask()
829 if( invert ) in drawImageMask()
835 writeMaskLF(aBuf, str, width, height, invert != 0); in drawImageMask()
/aoo42x/main/vcl/unx/headless/
H A Dsvpgdi.hxx168 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags );
169 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
H A Dsvppspgraphics.hxx187 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags );
188 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
H A Dsvpgdi.cxx568 void SvpSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert /*nFlags*/ ) in invert() function in SvpSalGraphics
577 void SvpSalGraphics::invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert /*nFlags*/ ) in invert() function in SvpSalGraphics
/aoo42x/main/vcl/inc/unx/
H A Dpspgraphics.h177 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags );
178 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
H A Dsalgdi.h330 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags );
331 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
/aoo42x/main/vcl/inc/os2/
H A Dsalgdi.h201 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
202 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
/aoo42x/main/vcl/inc/win/
H A Dsalgdi.h229 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
230 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
/aoo42x/main/vcl/inc/aqua/
H A Dsalgdi.h271 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
272 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
/aoo42x/main/vcl/inc/
H A Dsalgdi.hxx156 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0;
157 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
/aoo42x/main/vcl/source/gdi/
H A Dsalgdilayout.cxx682 invert( nX, nY, nWidth, nHeight, nFlags ); in Invert()
690 invert( nPoints, bCopied ? pPtAry2 : pPtAry, nFlags ); in Invert()
694 invert( nPoints, pPtAry, nFlags ); in Invert()
/aoo42x/main/basegfx/source/polygon/
H A Db3dpolygonclipper.cxx518 aMatrixTransform.invert(); in clipPolygonOnPlane()
557 aMatrixTransform.invert(); in clipPolyPolygonOnPlane()
H A Db2dpolygonclipper.cxx371 aMatrixTransform.invert(); in clipPolygonOnEdge()
404 aMatrixTransform.invert(); in clipPolyPolygonOnEdge()
/aoo42x/main/vcl/win/source/gdi/
H A Dsalgdi2.cxx735 void WinSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ) in invert() function in WinSalGraphics
780 void WinSalGraphics::invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nSalFlags ) in invert() function in WinSalGraphics
/aoo42x/main/basegfx/inc/basegfx/matrix/
H A Db2dhommatrix.hxx75 bool invert();
H A Db3dhommatrix.hxx67 bool invert();
/aoo42x/main/svx/source/sdr/primitive2d/
H A Dsdrcaptionprimitive2d.cxx150 aInverse.invert(); in SdrCaptionPrimitive2D()

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