Searched refs:isExpanded (Results 1 – 6 of 6) sorted by relevance
527 sal_Bool isExpanded = sal_True; in GetMSAAStateFromUNO() local535 GetExpandedState(&isExpandable,&isExpanded); in GetMSAAStateFromUNO()536 if(!isExpanded) in GetMSAAStateFromUNO()1003 void AccObject::GetExpandedState( sal_Bool* isExpandable, sal_Bool* isExpanded) in GetExpandedState() argument1005 *isExpanded = sal_False; in GetExpandedState()1025 *isExpanded = sal_True; in GetExpandedState()
224 boolean isExpanded = false; in _isNodeExpanded()227 isExpanded = oObj.isNodeExpanded(mXNode); in _isNodeExpanded()228 log.println("node is expanded: " + isExpanded); in _isNodeExpanded()235 if (isExpanded) in _isNodeExpanded()266 bOK &= (isExpanded != isAlsoExpanded); in _isNodeExpanded()
98 bool isExpanded( const CustomAnimationEffectPtr& pEffect ) const;
905 while( (aIter != mpMainSequence->getEnd()) && !(mpCustomAnimationList->isExpanded((*aIter)) ) ); in updateControls()2389 …while( (aInsertPos != rEffectSequence.begin()) && !mpCustomAnimationList->isExpanded(*aInsertPos)) in moveSelection()2419 … while( (aInsertPos != rEffectSequence.end()) && !mpCustomAnimationList->isExpanded(*aInsertPos)) in moveSelection()
860 bool CustomAnimationList::isExpanded( const CustomAnimationEffectPtr& pEffect ) const in isExpanded() function in sd::CustomAnimationList
70 void GetExpandedState(sal_Bool* isExpandable, sal_Bool* isExpanded);
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