Searched refs:maOrientation (Results 1 – 3 of 3) sorted by relevance
62 basegfx::B3DHomMatrix maOrientation; member in drawinglayer::geometry::ImpViewInformation3D169 maOrientation = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D); in impInterpretPropertyValues()242 const bool bOrientationUsed(!maOrientation.isIdentity()); in impFillViewInformationFromContent()283 basegfx::unotools::affineMatrixFromHomMatrix3D(aAffineMatrix3D, maOrientation); in impFillViewInformationFromContent()363 maOrientation(rOrientation), in ImpViewInformation3D()376 maOrientation(), in ImpViewInformation3D()389 maOrientation(), in ImpViewInformation3D()399 const basegfx::B3DHomMatrix& getOrientation() const { return maOrientation; } in getOrientation()411 …ormation3D* >(this)->maObjectToView = maDeviceToView * maProjection * maOrientation * maObjectTran… in getObjectToView()437 && maOrientation == rCandidate.maOrientation in operator ==()
149 Orientation(maOrientation); in Reset()205 maOrientation.identity(); in SetOrientation()206 Orientation(maOrientation, aVRP, aVPN, aVUP); in SetOrientation()217 maOrientation = mOrient; in SetOrientation()229 maInvOrientation = maOrientation; in PostSetOrientation()568 maObjectToDevice *= maOrientation; in CalcMatObjectToDevice()585 maInvTransObjectToEye *= maOrientation; in CalcMatInvTransObjectToEye()621 maMatFromWorldToView = maOrientation; in CalcMatFromWorldToView()
78 basegfx::B3DHomMatrix maOrientation; member in B3dTransformationSet155 const basegfx::B3DHomMatrix& GetOrientation() { return maOrientation; } in GetOrientation()
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