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Searched refs:nHandleTextReverse (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/sd/source/ui/animations/
H A DCustomAnimationDialog.cxx2316 if( pSet->getPropertyState( nHandleTextReverse ) != STLPropertyState_AMBIGUOUS ) in CustomAnimationTextAnimTabPage()
2319 if( pSet->getPropertyValue( nHandleTextReverse ) >>= bTextReverse ) in CustomAnimationTextAnimTabPage()
2362 if(mpSet->getPropertyState( nHandleTextReverse ) != STLPropertyState_AMBIGUOUS) in update()
2363 mpSet->getPropertyValue( nHandleTextReverse ) >>= bOldTextReverse; in update()
2366 pSet->setPropertyValue( nHandleTextReverse, makeAny( bTextReverse ) ); in update()
2523 pSet->setPropertyDefaultValue( nHandleTextReverse, makeAny( sal_False ) ); in createDefaultSet()
H A DCustomAnimationDialog.hxx70 const sal_Int32 nHandleTextReverse = 26; variable
H A DCustomAnimationPane.cxx1404 …addValue( pSet, nHandleTextReverse, makeAny( pTextGroup.get() ? (sal_Bool)pTextGroup->getTextRever… in createSelectionSet()
1692 …const bool bHasTextReverse = pResultSet->getPropertyState( nHandleTextReverse ) == STLPropertyStat… in changeSelection()
1715 pResultSet->getPropertyValue(nHandleTextReverse) >>= bTextReverse; in changeSelection()

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