Searched refs:nIndexC (Results 1 – 1 of 1) sorted by relevance
233 sal_uInt32 nIndexC(nPointCount); in create3DDecomposition() local257 else if(nPointCount == nIndexC) in create3DDecomposition()259 nIndexC = d; in create3DDecomposition()267 bool bIndexCUsed(nIndexC != nPointCount); in create3DDecomposition()280 nIndexC = (nIndexA + 1) % nPointCount; in create3DDecomposition()284 nIndexC = (nIndexA + nPointCount - 1) % nPointCount; in create3DDecomposition()287 bIndexCUsed = (nIndexC != nPointCount); in create3DDecomposition()316 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexC)); in create3DDecomposition()
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