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Searched refs:nScenarioFlags (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/sc/inc/
H A Dtable.hxx188 sal_uInt16 nScenarioFlags; member in ScTable
254 sal_uInt16 GetScenarioFlags() const { return nScenarioFlags; } in GetScenarioFlags()
255 void SetScenarioFlags(sal_uInt16 nNew) { nScenarioFlags = nNew; } in SetScenarioFlags()
/aoo42x/main/sc/source/core/data/
H A Dtable1.cxx96 nScenarioFlags( 0 ), in ScTable()
H A Dtable2.cxx932 if ( ( nScenarioFlags & nNeededBits ) != nNeededBits ) // alle Bits gesetzt? in MarkScenarioIn()

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