Searched refs:nScenarioFlags (Results 1 – 3 of 3) sorted by relevance
188 sal_uInt16 nScenarioFlags; member in ScTable254 sal_uInt16 GetScenarioFlags() const { return nScenarioFlags; } in GetScenarioFlags()255 void SetScenarioFlags(sal_uInt16 nNew) { nScenarioFlags = nNew; } in SetScenarioFlags()
96 nScenarioFlags( 0 ), in ScTable()
932 if ( ( nScenarioFlags & nNeededBits ) != nNeededBits ) // alle Bits gesetzt? in MarkScenarioIn()
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