Searched refs:pIS (Results 1 – 4 of 4) sorted by relevance
/aoo42x/main/xmloff/source/style/ |
H A D | impastp3.cxx | 64 SvXMLAutoStylePoolPropertiesP_Impl *pIS = maPropertiesList.GetObject( i ); in Add() local 65 if( nProperties > (sal_Int32)pIS->GetProperties().size() ) in Add() 69 else if( nProperties < (sal_Int32)pIS->GetProperties().size() ) in Add() 75 pProperties = pIS; in Add() 109 if( nProperties > (sal_Int32)pIS->GetProperties().size() ) in AddNamed() 113 else if( nProperties < (sal_Int32)pIS->GetProperties().size() ) in AddNamed() 144 SvXMLAutoStylePoolPropertiesP_Impl *pIS = maPropertiesList.GetObject( i ); in Find() local 145 if( nItems > pIS->GetProperties().size() ) in Find() 149 else if( nItems < pIS->GetProperties().size() ) in Find() 153 else if( pFamilyData->mxMapper->Equals( pIS->GetProperties(), rProperties ) ) in Find() [all …]
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/aoo42x/main/sd/source/core/ |
H A D | CustomAnimationEffect.cxx | 3364 pIS->addListener( this ); in createMainSequence() 3435 InteractiveSequencePtr pIS; in createInteractiveSequence() local 3453 pIS->setTriggerShape( xShape ); in createInteractiveSequence() 3454 pIS->addListener( this ); in createInteractiveSequence() 3455 maInteractiveSequenceList.push_back( pIS ); in createInteractiveSequence() 3456 return pIS; in createInteractiveSequence() 3665 InteractiveSequencePtr pIS( (*aIter) ); in implRebuild() 3666 if( pIS->maEffects.empty() ) in implRebuild() 3678 pIS->implRebuild(); in implRebuild() 3707 InteractiveSequencePtr pIS( (*aIter++) ); in setTrigger() [all …]
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/aoo42x/main/sd/source/ui/animations/ |
H A D | CustomAnimationList.cxx | 646 InteractiveSequencePtr pIS( (*aIter++) ); in update() 648 Reference< XShape > xShape( pIS->getTriggerShape() ); in update() 662 std::for_each( pIS->getBegin(), pIS->getEnd(), stl_append_effect_func( *this ) ); in update()
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H A D | CustomAnimationPane.cxx | 1015 InteractiveSequencePtr pIS( (*aISI++) ); in updateMotionPathTags() 1016 …bChanges |= updateMotionPathImpl( *this, *pView, pIS->getBegin(), pIS->getEnd(), aTags, maMotionPa… in updateMotionPathTags() 1408 InteractiveSequence* pIS = static_cast< InteractiveSequence* >( pEffectSequence ); in createSelectionSet() local 1409 addValue( pSet, nHandleTrigger, makeAny( pIS->getTriggerShape() ) ); in createSelectionSet()
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