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Searched refs:pIS (Results 1 – 4 of 4) sorted by relevance

/aoo42x/main/xmloff/source/style/
H A Dimpastp3.cxx64 SvXMLAutoStylePoolPropertiesP_Impl *pIS = maPropertiesList.GetObject( i ); in Add() local
65 if( nProperties > (sal_Int32)pIS->GetProperties().size() ) in Add()
69 else if( nProperties < (sal_Int32)pIS->GetProperties().size() ) in Add()
75 pProperties = pIS; in Add()
109 if( nProperties > (sal_Int32)pIS->GetProperties().size() ) in AddNamed()
113 else if( nProperties < (sal_Int32)pIS->GetProperties().size() ) in AddNamed()
144 SvXMLAutoStylePoolPropertiesP_Impl *pIS = maPropertiesList.GetObject( i ); in Find() local
145 if( nItems > pIS->GetProperties().size() ) in Find()
149 else if( nItems < pIS->GetProperties().size() ) in Find()
153 else if( pFamilyData->mxMapper->Equals( pIS->GetProperties(), rProperties ) ) in Find()
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/aoo42x/main/sd/source/core/
H A DCustomAnimationEffect.cxx3364 pIS->addListener( this ); in createMainSequence()
3435 InteractiveSequencePtr pIS; in createInteractiveSequence() local
3453 pIS->setTriggerShape( xShape ); in createInteractiveSequence()
3454 pIS->addListener( this ); in createInteractiveSequence()
3455 maInteractiveSequenceList.push_back( pIS ); in createInteractiveSequence()
3456 return pIS; in createInteractiveSequence()
3665 InteractiveSequencePtr pIS( (*aIter) ); in implRebuild()
3666 if( pIS->maEffects.empty() ) in implRebuild()
3678 pIS->implRebuild(); in implRebuild()
3707 InteractiveSequencePtr pIS( (*aIter++) ); in setTrigger()
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/aoo42x/main/sd/source/ui/animations/
H A DCustomAnimationList.cxx646 InteractiveSequencePtr pIS( (*aIter++) ); in update()
648 Reference< XShape > xShape( pIS->getTriggerShape() ); in update()
662 std::for_each( pIS->getBegin(), pIS->getEnd(), stl_append_effect_func( *this ) ); in update()
H A DCustomAnimationPane.cxx1015 InteractiveSequencePtr pIS( (*aISI++) ); in updateMotionPathTags()
1016 …bChanges |= updateMotionPathImpl( *this, *pView, pIS->getBegin(), pIS->getEnd(), aTags, maMotionPa… in updateMotionPathTags()
1408 InteractiveSequence* pIS = static_cast< InteractiveSequence* >( pEffectSequence ); in createSelectionSet() local
1409 addValue( pSet, nHandleTrigger, makeAny( pIS->getTriggerShape() ) ); in createSelectionSet()

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