Searched refs:pNewOverlayObject (Results 1 – 2 of 2) sorted by relevance
620 if(pNewOverlayObject) in CreateB2dIAObject()623 maOverlayGroup.append(*pNewOverlayObject); in CreateB2dIAObject()1059 if(pNewOverlayObject) in CreateB2dIAObject()1248 pNewOverlayObject = new in CreateB2dIAObject()1383 if(pNewOverlayObject) in CreateB2dIAObject()1444 if(pNewOverlayObject) in CreateB2dIAObject()1497 if(pNewOverlayObject) in CreateB2dIAObject()1564 if(pNewOverlayObject) in CreateB2dIAObject()1683 if(pNewOverlayObject) in CreateB2dIAObject()1754 pNewOverlayObject->setHittable(false); in CreateB2dIAObject()[all …]
830 …sdr::overlay::OverlayObject* pNewOverlayObject = new sdr::overlay::OverlayPrimitive2DSequenceObjec… in CreateOverlayGeometry() local831 rOverlayManager.add(*pNewOverlayObject); in CreateOverlayGeometry()832 addToOverlayObjectList(*pNewOverlayObject); in CreateOverlayGeometry()840 …sdr::overlay::OverlayObject* pNewOverlayObject = new sdr::overlay::OverlayPrimitive2DSequenceObjec… in CreateOverlayGeometry() local841 rOverlayManager.add(*pNewOverlayObject); in CreateOverlayGeometry()842 addToOverlayObjectList(*pNewOverlayObject); in CreateOverlayGeometry()
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