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Searched refs:ANTIALIASING_DISABLE_TEXT (Results 1 – 5 of 5) sorted by relevance

/trunk/main/canvas/source/vcl/
H A Dcanvascustomsprite.cxx98 pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); in CanvasCustomSprite()
99 pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); in CanvasCustomSprite()
/trunk/main/vcl/source/gdi/
H A Dvirdev.cxx94 SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); in ImplInitVirDev()
H A Doutdev3.cxx2954 bool bNonAntialiased = (GetAntialiasing() & ANTIALIASING_DISABLE_TEXT) != 0; in ImplInitFont()
/trunk/main/canvas/source/directx/
H A Ddx_textlayout_drawhelper.cxx133 aVirtualDevice.SetAntialiasing(ANTIALIASING_DISABLE_TEXT); in drawText()
/trunk/main/vcl/inc/vcl/
H A Doutdev.hxx259 #define ANTIALIASING_DISABLE_TEXT ((sal_uInt16)0x0001) macro

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