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Searched refs:AnimationAudioNode (Results 1 – 4 of 4) sorted by relevance

/trunk/main/slideshow/source/engine/animationnodes/
H A Danimationaudionode.cxx43 AnimationAudioNode::AnimationAudioNode( in AnimationAudioNode() function in slideshow::internal::AnimationAudioNode
61 void AnimationAudioNode::dispose() in dispose()
68 void AnimationAudioNode::activate_st() in activate_st()
106 void AnimationAudioNode::deactivate_st( NodeState /*eDestState*/ ) in deactivate_st()
129 bool AnimationAudioNode::hasPendingAnimation() const in hasPendingAnimation()
137 void AnimationAudioNode::createPlayer() const in createPlayer()
157 void AnimationAudioNode::resetPlayer() const in resetPlayer()
167 bool AnimationAudioNode::handleAnimationEvent( in handleAnimationEvent()
H A Danimationaudionode.hxx41 class AnimationAudioNode : public BaseNode, public AnimationEventHandler class
44 AnimationAudioNode(
H A Danimationnodefactory.cxx526 pCreatedNode.reset( new AnimationAudioNode( in implCreateAnimationNode()
/trunk/main/slideshow/source/engine/
H A Ddebug.cxx79 else if (::boost::dynamic_pointer_cast<AnimationAudioNode>(rpNode)) in DebugGetDescription()

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