Searched refs:BUTTON_DRAW_NOTEXT (Results 1 – 2 of 2) sorted by relevance
746 mpButtonData->mnButtonState &= ~BUTTON_DRAW_NOTEXT; in EnableTextDisplay()748 mpButtonData->mnButtonState |= BUTTON_DRAW_NOTEXT; in EnableTextDisplay()754 return (mpButtonData->mnButtonState & BUTTON_DRAW_NOTEXT) == 0; in IsTextDisplayEnabled()1012 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in ImplDrawPushButtonContent()2306 if ( ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) || in ImplDraw()2390 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in ImplDraw()3198 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in CalcMinimumSize()3402 if ( ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) || in ImplDraw()3788 if ( !GetText().Len() || (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in GetFocus()3821 if ( !GetText().Len() || (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in LoseFocus()[all …]
77 #define BUTTON_DRAW_NOTEXT ((sal_uInt16)0x2000) macro
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