Searched refs:CLIP_FUZZ (Results 1 – 2 of 2) sorted by relevance
1117 buttonRc.origin.x -= FOCUS_RING_WIDTH - CLIP_FUZZ; in drawNativeControl()1119 buttonRc.origin.x += FOCUS_RING_WIDTH + CLIP_FUZZ; in drawNativeControl()1455 … x += aCtrlBoundRect.GetWidth() - SPIN_BUTTON_WIDTH - SPIN_BUTTON_SPACE - CLIP_FUZZ; in getNativeControlRegion()1456 y += FOCUS_RING_WIDTH - CLIP_FUZZ; in getNativeControlRegion()1457 w = SPIN_BUTTON_WIDTH + 2*CLIP_FUZZ; in getNativeControlRegion()1458 h = SPIN_UPPER_BUTTON_HEIGHT + 2*CLIP_FUZZ; in getNativeControlRegion()1466 … x += aCtrlBoundRect.GetWidth() - SPIN_BUTTON_WIDTH - SPIN_BUTTON_SPACE - CLIP_FUZZ; in getNativeControlRegion()1467 y += SPIN_UPPER_BUTTON_HEIGHT + FOCUS_RING_WIDTH - CLIP_FUZZ; in getNativeControlRegion()1468 w = SPIN_BUTTON_WIDTH + 2*CLIP_FUZZ; in getNativeControlRegion()1469 h = SPIN_LOWER_BUTTON_HEIGHT + 2*CLIP_FUZZ; in getNativeControlRegion()
65 #define CLIP_FUZZ 1 macro
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