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/trunk/main/svx/source/engine3d/
H A Dscene3d.cxx690 Point DiffPoint = (NewCenter - Center); in RotateScene() local
691 Differenz.Width() = DiffPoint.X(); in RotateScene()
692 …Differenz.Height() = -DiffPoint.Y(); // Man beachte dass die Y-Achse nach unten positiv gezaehlt … in RotateScene()

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