Searched refs:FN_PARAM_INSERT_AFTER (Results 1 – 2 of 2) sorted by relevance
907 if(SFX_ITEM_SET == pArgs->GetItemState(FN_PARAM_INSERT_AFTER, sal_True, &pItem)) in Execute()971 SfxBoolItem aAfter( FN_PARAM_INSERT_AFTER, !pDlg->isInsertBefore() ); in Execute()
1089 #define FN_PARAM_INSERT_AFTER (FN_PARAM+29) macro
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