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Searched refs:PR_PERSPECTIVE (Results 1 – 6 of 6) sorted by relevance

/trunk/main/svx/source/engine3d/
H A Dviewpt3d2.cxx43 eProjection(PR_PERSPECTIVE), in Viewport3D()
262 if ( eProjection == PR_PERSPECTIVE ) in DoProjection()
H A Dfloat3d.cxx1716 if( ( !aBtnPerspective.IsChecked() && ePT == PR_PERSPECTIVE ) || in Update()
1719 aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); in Update()
1723 aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); in Update()
1819 nValue = PR_PERSPECTIVE; in GetAttr()
H A Dscene3d.cxx426 GetCameraSet().SetPerspective(rCam.GetProjection() == PR_PERSPECTIVE); in SetCamera()
/trunk/main/svx/inc/svx/
H A Dviewpt3d.hxx42 enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE }; enumerator
H A Dsvx3ditems.hxx169 Svx3DPerspectiveItem(sal_uInt16 nVal = (sal_uInt16)PR_PERSPECTIVE);
/trunk/main/svx/source/customshapes/
H A DEnhancedCustomShape3d.cxx349 …ojectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE ); in Create3DObject()

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