Searched refs:RecordPositionInput (Results 1 – 2 of 2) sorted by relevance
183 …RecordPositionInput* pPositionWindow = static_cast< RecordPositionInput* >( m_pToolbar->GetItemWin… in setDispatcher()318 pItemWindow = new RecordPositionInput( m_pToolbar ); in implInit()319 … static_cast< RecordPositionInput* >( pItemWindow )->setDispatcher( m_pDispatcher ); in implInit()675 RecordPositionInput::RecordPositionInput( Window* _pParent ) in RecordPositionInput() function in frm::RecordPositionInput688 RecordPositionInput::~RecordPositionInput() in ~RecordPositionInput()693 void RecordPositionInput::setDispatcher( const IFeatureDispatcher* _pDispatcher ) in setDispatcher()699 void RecordPositionInput::FirePosition( sal_Bool _bForce ) in FirePosition()715 void RecordPositionInput::LoseFocus() in LoseFocus()721 void RecordPositionInput::KeyInput( const KeyEvent& rKeyEvent ) in KeyInput()
164 class RecordPositionInput : public NumericField class170 RecordPositionInput( Window* _pParent );171 ~RecordPositionInput();
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