Searched refs:TEXT_LAYOUT_COMPLEX_DISABLED (Results 1 – 7 of 7) sorted by relevance
270 …sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)… in RenderTextSimpleOrDecoratedPortionPrimitive2D()
223 #define TEXT_LAYOUT_COMPLEX_DISABLED ((sal_uLong)0x00000100) macro
4523 nLayoutMode |= ( TEXT_LAYOUT_COMPLEX_DISABLED | TEXT_LAYOUT_BIDI_STRONG ); in ImplInitLayoutMode()4529 nLayoutMode &= ~( TEXT_LAYOUT_COMPLEX_DISABLED | TEXT_LAYOUT_BIDI_STRONG ); in ImplInitLayoutMode()
1080 … nLayoutMode &= ~(TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG); in PaintBullet()
4065 mnTextLayoutMode = TEXT_LAYOUT_BIDI_STRONG | TEXT_LAYOUT_COMPLEX_DISABLED; in ImplDrawStrikeoutChar()5896 else if( mnTextLayoutMode & TEXT_LAYOUT_COMPLEX_DISABLED ) in ImplPrepareLayoutArgs()
8346 m_pReferenceDevice->SetLayoutMode( TEXT_LAYOUT_BIDI_STRONG|TEXT_LAYOUT_COMPLEX_DISABLED ); in drawStrikeoutChar()
3239 … nLayoutMode &= ~(TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_COMPLEX_DISABLED | TEXT_LAYOUT_BIDI_STRONG ); in ImpInitLayoutMode()
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