Searched refs:UNO_NAME_3D_SCENE_LIGHTCOLOR_1 (Results 1 – 3 of 3) sorted by relevance
290 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_1 ), in lcl_setLightSources()291 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_1 ))); in lcl_setLightSources()
200 #define UNO_NAME_3D_SCENE_LIGHTCOLOR_1 "D3DSceneLightColor1" macro
434 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_1), SDRATTR_3DSCENE_LIGHTCOLOR_1 , &::getCppuTy…
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