Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 (Results 1 – 3 of 3) sorted by relevance
285 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 ), in lcl_setLightSources()286 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 ))); in lcl_setLightSources()
222 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 "D3DSceneLightDirection7" macro
448 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_7), SDRATTR_3DSCENE_LIGHTDIRECTION_7 , &::getCpp…
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