Searched refs:aARGBColors (Results 1 – 2 of 2) sorted by relevance
225 uno::Sequence<rendering::ARGBColor> aARGBColors; in readBmp() local245 aARGBColors = rLayout.ColorSpace->convertIntegerToARGB(aPixelData); in readBmp()251 const rendering::ARGBColor& rColor=aARGBColors[x]; in readBmp()265 const rendering::ARGBColor& rColor=aARGBColors[x]; in readBmp()
224 uno::Sequence< rendering::ARGBColor > aARGBColors = xBmp->convertIntegerToARGB( aPixelData ); in checkCanvasBitmap() local228 const rendering::ARGBColor* pARGBStart( aARGBColors.getConstArray() ); in checkCanvasBitmap()375 uno::Sequence< rendering::ARGBColor > aARGBColors = xBmp->convertIntegerToARGB( aPixelData ); in checkBitmapImport() local379 const rendering::ARGBColor* pARGBStart( aARGBColors.getConstArray() ); in checkBitmapImport()
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