Searched refs:aAcceptingStates (Results 1 – 3 of 3) sorted by relevance
140 final StateSet aAcceptingStates = new StateSet(); in InitializeMap() local146 aAcceptingStates.AddState(aState); in InitializeMap()147 aMap.put(aState, aAcceptingStates); in InitializeMap()155 if (aAcceptingStates.IsEmpty()) in InitializeMap()157 aSet.add(aAcceptingStates); in InitializeMap()
198 final Vector<State> aAcceptingStates = new Vector<>(); in GetAcceptingStates() local201 aAcceptingStates.add(aState); in GetAcceptingStates()202 return aAcceptingStates; in GetAcceptingStates()
49 final String[] aAcceptingStates, in Test() argument56 for (final String sAcceptingState : aAcceptingStates) in Test()
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