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Searched refs:aActualPosition (Results 1 – 2 of 2) sorted by relevance

/trunk/main/svx/source/sdr/properties/
H A De3dsceneproperties.cxx216 basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition()); in PostItemChange() local
219 if(fNew != aActualPosition.getZ()) in PostItemChange()
221 … aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew)); in PostItemChange()
/trunk/main/svx/source/engine3d/
H A Dscene3d.cxx255 basegfx::B3DPoint aActualPosition(aCamera.GetPosition()); in SetDefaultAttributes() local
258 if(fabs(fNew - aActualPosition.getZ()) > 1.0) in SetDefaultAttributes()
260 aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) ); in SetDefaultAttributes()

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