Searched refs:aActualPosition (Results 1 – 2 of 2) sorted by relevance
216 basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition()); in PostItemChange() local219 if(fNew != aActualPosition.getZ()) in PostItemChange()221 … aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew)); in PostItemChange()
255 basegfx::B3DPoint aActualPosition(aCamera.GetPosition()); in SetDefaultAttributes() local258 if(fabs(fNew - aActualPosition.getZ()) > 1.0) in SetDefaultAttributes()260 aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) ); in SetDefaultAttributes()
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