Searched refs:aB2DPoint0 (Results 1 – 1 of 1) sorted by relevance
1722 const basegfx::B2DPoint aB2DPoint0(aPoly.getB2DPoint(0L)); in ImpForceLineWink() local1724 const Point aPoint0(FRound(aB2DPoint0.getX()), FRound(aB2DPoint0.getY())); in ImpForceLineWink()1900 const basegfx::B2DPoint aB2DPoint0(aPoly.getB2DPoint(0L)); in TakeObjNameSingul() local1902 const Point aPoint0(FRound(aB2DPoint0.getX()), FRound(aB2DPoint0.getY())); in TakeObjNameSingul()1903 const Point aPoint1(FRound(aB2DPoint0.getX()), FRound(aB2DPoint0.getY())); in TakeObjNameSingul()1905 if(aB2DPoint0 != aB2DPoint1) in TakeObjNameSingul()1907 if(aB2DPoint0.getY() == aB2DPoint1.getY()) in TakeObjNameSingul()1911 else if(aB2DPoint0.getX() == aB2DPoint1.getX()) in TakeObjNameSingul()1917 const double fDx(fabs(aB2DPoint0.getX() - aB2DPoint1.getX())); in TakeObjNameSingul()1918 const double fDy(fabs(aB2DPoint0.getY() - aB2DPoint1.getY())); in TakeObjNameSingul()
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