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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx238 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() local
239 aDepth.normalize(); in impCreateInBetweenNormals()
241 if(aDepth.equalZero()) in impCreateInBetweenNormals()
245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()
246 aDepth.normalize(); in impCreateInBetweenNormals()
255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()
265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()

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