Searched refs:aNextA (Results 1 – 3 of 3) sorted by relevance
215 const B2DCubicBezier aNextA(createSegment(rPNa, false)); in impHandleCommon() local218 if(aNextA.equal(aPrevA)) in impHandleCommon()236 if(aNextA.equal(aNextB)) in impHandleCommon()251 if(aNextA.equal(aPrevB)) in impHandleCommon()262 else if(aNextA.equal(aNextB)) in impHandleCommon()297 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon()316 else if(aNextA.equal(aPrevB)) in impHandleCommon()325 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon()452 const B2DVector aNextA(rNextA - aPoint); in impHandleCommon() local456 const bool bEnter(impLeftOfEdges(aPrevA, aNextA, aPrevB)); in impHandleCommon()[all …]
317 const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L)); in findCutsAndTouchesAndCommonForBezier() local318 const B2DRange aRangeA(aCurrA, aNextA); in findCutsAndTouchesAndCommonForBezier()329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()331 const B2DVector aVecA(aNextA - aCurrA); in findCutsAndTouchesAndCommonForBezier()375 const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA)); in findCutsAndTouchesAndCommonForBezier()405 aCurrA = aNextA; in findCutsAndTouchesAndCommonForBezier()606 const B2DPoint aNextA(rCandidate.getB2DPoint(a + 1L == nPointCount ? 0L : a + 1L)); in findCuts() local607 const B2DRange aRangeA(aCurrA, aNextA); in findCuts()631 aCurrA = aNextA; in findCuts()859 const B2DRange aRangeA(aCurrA, aNextA); in findCuts()[all …]
234 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()251 basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()261 basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()284 aCurrA = aNextA; in impCreateInBetweenNormals()
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