Searched refs:aOldState (Results 1 – 3 of 3) sorted by relevance
309 for (final State aOldState : aSet.GetStates()) in CreateNewStates()312 aNewState = aOldState.Clone(aMinimizedStates); in CreateNewStates()313 aOldStateToNewStateMap.put(aOldState, aNewState); in CreateNewStates()342 for (final State aOldState : aOriginalStates.GetStates()) in CreateNewStates()344 final State aNewState = aOldStateToNewStateMap.get(aOldState); in CreateNewStates()345 aNewState.CopyFrom(aOldState); in CreateNewStates()
179 ::com::sun::star::uno::Any aOldState, aNewState; in GetFocus()183 aOldState, aNewState); in GetFocus()193 ::com::sun::star::uno::Any aOldState, aNewState; in LoseFocus()194 aOldState <<= ::com::sun::star::accessibility::AccessibleStateType::FOCUSED; in LoseFocus()197 aOldState, aNewState); in LoseFocus()
550 GstState aOldState = GST_STATE_NULL; in createPlayerWindow() local553 gst_element_get_state( mpPlayer, &aOldState, NULL, GST_MAX_TIMEOUT ); in createPlayerWindow()558 gst_element_set_state( mpPlayer, aOldState ); in createPlayerWindow()
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