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Searched refs:aOrientation (Results 1 – 7 of 7) sorted by relevance

/trunk/main/sc/source/core/tool/
H A Dautoform.cxx314 SvxOrientationItem aOrientation( SVX_ORIENTATION_STANDARD, 0 ); in Load() local
358 READ( aOrientation, SvxOrientationItem, rVersions.nOrientationVersion) in Load()
388 aStacked.SetValue( aOrientation.IsStacked() ); in Load()
389 aRotateAngle.SetValue( aOrientation.GetRotation( aRotateAngle.GetValue() ) ); in Load()
398 SvxOrientationItem aOrientation( SVX_ORIENTATION_STANDARD, 0 ); in LoadOld() local
413 READ( aOrientation, SvxOrientationItem, rVersions.nOrientationVersion) in LoadOld()
421 aStacked.SetValue( aOrientation.IsStacked() ); in LoadOld()
422 aRotateAngle.SetValue( aOrientation.GetRotation( aRotateAngle.GetValue() ) ); in LoadOld()
430 SvxOrientationItem aOrientation( aRotateAngle.GetValue(), aStacked.GetValue(), 0 ); in Save() local
465 aOrientation.Store ( rStream, aOrientation.GetVersion( SOFFICE_FILEFORMAT_40 ) ); in Save()
/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3dscene.cxx173 basegfx::B3DHomMatrix aOrientation; in createViewInformation3D() local
194 aOrientation.orientation(aVRP, aVPN, aVUV); in createViewInformation3D()
199 const basegfx::B3DHomMatrix aWorldToCamera(aOrientation * aTransformation); in createViewInformation3D()
254 aTransformation, aOrientation, aProjection, in createViewInformation3D()
/trunk/main/sw/source/core/doc/
H A Dtblafmt.cxx330 SvxOrientationItem aOrientation( SVX_ORIENTATION_STANDARD, 0); in Load() local
379 READ( aOrientation, SvxOrientationItem , rVersions.nOrientationVersion) in Load()
409 aStacked.SetValue( aOrientation.IsStacked() ); in Load()
410 aRotateAngle.SetValue( aOrientation.GetRotation( aRotateAngle.GetValue() ) ); in Load()
449 SvxOrientationItem aOrientation( aRotateAngle.GetValue(), aStacked.GetValue(), 0 ); in Save() local
478 aOrientation.Store( rStream, aOrientation.GetVersion(SOFFICE_FILEFORMAT_40) ); in Save()
/trunk/main/basegfx/source/polygon/
H A Db2dlinegeometry.cxx874 … B2VectorOrientation aOrientation(getOrientation(aTangentPrev, aTangentEdge)); in createAreaGeometry() local
876 if(ORIENTATION_NEUTRAL == aOrientation) in createAreaGeometry()
888 aOrientation = ORIENTATION_POSITIVE; in createAreaGeometry()
893 if(ORIENTATION_POSITIVE == aOrientation) in createAreaGeometry()
909 else if(ORIENTATION_NEGATIVE == aOrientation) in createAreaGeometry()
H A Db2dpolygontools.cxx2108 const B2VectorOrientation aOrientation(getOrientation(aNextVec, aPrevVec)); in hasNeutralPoints() local
2110 if(ORIENTATION_NEUTRAL == aOrientation) in hasNeutralPoints()
2141 const B2VectorOrientation aOrientation(getOrientation(aNextVec, aPrevVec)); in removeNeutralPoints() local
2143 if(ORIENTATION_NEUTRAL == aOrientation) in removeNeutralPoints()
2185 B2VectorOrientation aOrientation(ORIENTATION_NEUTRAL); in isConvex() local
2193 if(ORIENTATION_NEUTRAL == aOrientation) in isConvex()
2196 aOrientation = aCurrentOrientation; in isConvex()
2854 if(ORIENTATION_NEUTRAL == aOrientation && aVectorPrev.scalar(aVectorNext) < 0.0) in setContinuityInPoint()
2876 if(ORIENTATION_POSITIVE == aOrientation) in setContinuityInPoint()
2906 if(ORIENTATION_NEUTRAL == aOrientation && aVectorPrev.scalar(aVectorNext) < 0.0) in setContinuityInPoint()
[all …]
H A Db2dpolypolygontools.cxx48 const B2VectorOrientation aOrientation(tools::getOrientation(aCandidate)); in correctOrientations() local
65 const bool bIsHole(ORIENTATION_NEGATIVE == aOrientation); in correctOrientations()
67 if(bShallBeHole != bIsHole && ORIENTATION_NEUTRAL != aOrientation) in correctOrientations()
/trunk/main/sc/source/ui/vba/
H A Dvbaformat.cxx274 table::CellOrientation aOrientation = table::CellOrientation_STANDARD; in getOrientation() local
275 …rtyValue( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( SC_UNONAME_CELLORI ) ) ) >>= aOrientation ) ) in getOrientation()
278 switch(aOrientation) in getOrientation()

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